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Update! Lord Michael's Walkthroughs for Stronghold Crusader Extreme and Stronghold Legends Campaign have found a home in our Walkthroughs Section!

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A fan site for Firefly Studios' series of Stronghold games: Stronghold 1, Stronghold Crusader, Stronghold Warchest, Stronghold 2, Stronghold Legends and now Stronghold Crusader Extreme! We have walkthroughs, image galleries, play-tested maps, patches, music, utilities, informative forums, tutorials and much more! The exclusive SHK SH2 AI-Editor has been released.

Become a member (free) to enjoy all the benefits of the site, including private messaging, o­nline games and access to our downloads areas and forums. Click here to find out more (if you are having problems registering click here for help).

Key to Icons: Stronghold 2 Stronghold Crusader Stronghold 1




Topic: 7. Units
The new items published under this topic are as follows.



7g. Special Units: SHL Unit List
Friday, June 29, 2007 - 05:42 AM (3670 Reads)

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7. Units
English Language

Compatible with Stronghold Legends



Stronghold Legends Units

As Firefly has said, there are over twice as many units in SHL than in any of the other Stronghold games, so you can use this for a wide range of tactics. Here is an overview of every unit new and old for you to see, for those that are new to the series and those who are familiar with it.

Prepared and submitted by Shadowlord, with due acknowledgment and thanks to the author(s) of the Stronghold Legends' manual.


7j. Other Tricks: Synchronized Tunnel Assault
Friday, January 13, 2006 - 01:59 PM (3698 Reads)

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7. Units
English Language

Compatible with Stronghold 1

Compatible with Stronghold Crusader

Have you ever been frustrated that your Tunneler attack is thwarted because your troops didn't arrive on time? Either they arrive too early and are decimated by missile weapons and boiling oil, or they arrive too late and the enemy has already repaired the breach. Ever wish you could time your Tunnelers and your melee units just right? Now you can by using the "Synchronized Tunnel Assault" and watch your enemies crumble before you.

Submitted by Lord Nick and LordBritian




7g. Special Units: Advanced Invisible Units
Sunday, December 11, 2005 - 01:47 PM (3708 Reads)

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7. Units
English Language

Compatible with Stronghold 1

In the previous tutorial, Invisible Units and Rock Climbers, we told you how to make units invisible. We will build more on the concept with neat ideas and applications.

Submitted by Lord_Thomas, SimRPGplayer, Aubergine, GeneralMatthew.





7c. European Military Units: SH2 Military Unit Guide
Monday, October 24, 2005 - 11:10 AM (17594 Reads)

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7. Units
English Language

Compatible with Stronghold 2

Military UnitsHere is the comprehensive listing of the Stronghold 2 Military units. All the cost, equipment and honor needs are displayed along with the each units effectiveness in terms of armor, speed, shot range and hand-to-hand strength.

Submitted by Darron, Mehmet, Lord_Nick, Aubergine, LordBritian





7b. Civilian Units: Stationary Peasants
Wednesday, September 14, 2005 - 08:30 PM (2680 Reads)

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7. Units
English Language

Compatible with Stronghold 1

Compatible with Stronghold Crusader

This tutorial shows you how to trap peasants quicly and easily both in the map editor and in-game. You can use these stationary peasants in everything from bandit camps to stadiums in roles such as nomads, spectators, beggars and stable hands...

Submitted By Lord_Thomas, Lord-Aaron-VII-of-Windsor, pictures from ShadowLord, LordStrider, GeneralMatthew




7g. Special Units: Invisible Units and Rock Climbers
Sunday, August 28, 2005 - 11:44 AM (4960 Reads)

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7. Units
English Language

Compatible with Stronghold 1

Hiding units in secret passages and caves is all well and good, but they can be easily discovered with o­ne push of the spacebar. In this tutorial, we'll show you how to create completely invisible units (including siege equipment), able to devastate your foes (or you, if a mapmaker uses them), taking secret warfare to a whole new level! We'll also show you how to make assassin-like units for Stronghold 1, such as the wall climbing spearman shown to the right...

Submitted by Lord_Thomas, SimRPGplayer, GeneralMatthew, ShadowLord and Aubergine




7d. Mercenaries: Arabian Units and the Mercenary Post
Friday, August 26, 2005 - 07:32 AM (3807 Reads)

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7. Units
English Language

Compatible with Stronghold Crusader

The Mercenary Post was introduced in Stronghold Crusader and supplies you with Arabian Mercenaries. In this tutorial we provide a brief overview of the Mercenary Post and give useful facts to bear in mind when recruiting Arabian troops...

Submitted by Lord-Aaron-VII-of-Windsor, Aubergine and SirLamphead




7i. Marches & Processions: Group Formations
Monday, May 30, 2005 - 03:05 AM (3918 Reads)

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7. Units
English Language

Compatible with Stronghold 1

Compatible with Stronghold Crusader

When you move a group of units, have you ever noticed how they sometimes assume a less than perfect formation, with weak units o­n the outside and slow but strong units o­n the inside?  Well, in this tutorial we exaplain how the game works out formations and armed with this knowledge you can create some amazingly successful group formations with relative ease!

Submitted by KoenFrancois, Text by Aubergine




7i. Marches & Processions: Tighter Unit Formations
Monday, April 25, 2005 - 04:01 PM (3538 Reads)

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7. Units
English Language

Compatible with Stronghold 1

Compatible with Stronghold Crusader

In this tutorial, we learn how to make linear and custom troop formations more tightly packed.  There are two methods for you to choose from...

Submitted by SimRPGplayer and Eowyn




7d. Mercenaries: Pictish Boat Warriors
Friday, April 22, 2005 - 08:12 PM (5358 Reads)

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7. Units
English Language

Compatible with Stronghold 2

Introduced in Stronghold 2, these mercenaries are the first units in the game that can travel o­n water! Each o­ne of them comes with a little boat strapped to their back - when they get to the waters' edge, they get in to their boat and paddle to their destination...

Submitted by Aubergine



Note: Updated to set nationality to Scottish and also a note on invasions from the sea not working since the 1.10 patch.

7i. Marches & Processions: Custom Troop Formations
Friday, April 15, 2005 - 04:19 PM (3625 Reads)

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7. Units
English Language

Compatible with Stronghold 1

Compatible with Stronghold Crusader

In our recent tutorial o­n Linear Troop Formations, we showed how to make your troops line up in rows.  In this tutorial, we'll extend this theory to create customised troop formations.  These can be useful for eye-candy and our spaced linear formations result in some amazing battles...

Submitted by Lord-Aaron-VII-of-Windsor and Aubergine




7b. Civilian Units: Custom Civilians
Tuesday, April 12, 2005 - 07:12 PM (5002 Reads)

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7. Units
English Language

Compatible with Stronghold 1

Compatible with Stronghold Crusader

This tutorial will show you how to milk cows and for those with Stronghold 1 we show you how to create custom farmers, how to get your workers to deliver food to a feast, create statues and much more... 

Submitted by Eowyn, SimRPGplayer, Text by Aubergine



Note: Loads of updates including new pictures and ideas including some novel uses for stationary and mobile workers...

7b. Civilian Units: Controllable Civilians
Tuesday, April 12, 2005 - 04:18 PM (10824 Reads)

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7. Units
English Language

Compatible with Stronghold 1

Compatible with Stronghold Crusader

Compatible with Stronghold 2

Usually your peasants and workers just go about their business as usual, but have you ever wanted to get a little more control over them and possibly even see how healthy they are at the same time?  You might even want to make them an active part of gameplay by forcing the player to protect them?  The time has come for you to take control over your workforce my Lord, read o­n...

Submitted by Lord_Cliffe, Lord-Aaron-VII-of-Windsor, GeneralMatthew, Aubergine, Eowyn, DukeKurts, HicRic, Adolf



Note: This trick works in Stronghold 2!!

7i. Marches & Processions: Patrolling Units
Friday, April 08, 2005 - 05:57 PM (3441 Reads)

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7. Units
English Language

Compatible with Stronghold 1

Compatible with Stronghold Crusader

Round and round they go, where they stop, nobody knows! Have you ever needed to guard a wide area with few troops? Ever needed to protect your walls from assassins? Have you ever wanted to add some realistic movement to your troops in a new map? Read o­n and learn fellow traveler.

Submitted by LordBritian, Mechstra, Talos, Lord Yort and Aubergine



Note: There is information in this tutorial that even the seasoned gameplayer might not know about...

7f. Siege Equipment: Introduction to Siege Equipment
Thursday, March 31, 2005 - 03:59 PM (8604 Reads)

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7. Units
English Language

Compatible with Stronghold 1

Compatible with Stronghold Crusader

Seige equipment in Stronghold 1 and Stronghold Crusader is often overlooked and underestimated. In this tutorial we will attempt to solve a few secrets of seige equipment and to advise o­n when, where and how to use each of the devices.  We'll also take a look at ways to protect your engineers, man and exit siege equipment and we even pay the humble ladderman a visit...

Submitted by Lord-Aaron-VII-of-Windsor, Aubergine, KoenFrancois, bubbarum, Jiangzw, SimRPGplayer, Lord_Cliffe




7i. Marches & Processions: Linear Troop Formations
Tuesday, January 18, 2005 - 02:22 PM (7494 Reads)

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7. Units
English Language

Compatible with Stronghold 1

Compatible with Stronghold Crusader

Have you ever wanted to make your army look more organised? Troops have a habit of not standing where you want them to and their default group patterns result in poor attack formations. In this tutorial we will show you how to make your troops get in to line...

Submitted by Koen Francois. Text by Aubergine.



Note: '...truly amazing I did some tests and the results were outstanding ... in the normal square formation it took 1 wave ... in ranks it took 2 waves ...' -- Darkcloud

7e. Other Military Units: The Lord
Friday, January 14, 2005 - 04:40 PM (15810 Reads)

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7. Units
English Language

Compatible with Stronghold 1

Compatible with Stronghold Crusader

The Lord is by far the most powerful melee unit in the game and he can withstand a fair amount of damage as well! In this tutorial we'll find out how to get him back if you have accidentally deleted him in the map editor, display any Lord o­n a map, tell him to attack things or go home and much, much more. We've also made a table that shows how strong he is against all units and buildings with some interesting findings o­n pikemen and swordsmen...

Submitted by Aubergine, Earl Listibald, KoenFrancois, Lord_Michael, Jalis and Lord_Gray



Note: Thanks to Lord_Gray for finding the missing info!

7a. Opponents: The Pig
Thursday, December 23, 2004 - 03:17 PM (33026 Reads)

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7. Units
English Language

Compatible with Stronghold 1

Compatible with Stronghold Crusader

Not the prettiest guy to bear the title of duke (real name: Duke Truffe). Legend has it that he was so ugly when he was born, his parents abandoned him and he was taken in by a group of wandering bandits. The Pig eventually became their leader.

A strategy guide, castle guide, map makers guide, walkthroughs and plenty of food awaits you inside...

Submitted by Aubergine, Jalis, Lord Nick, Lord Michael, Earl Listibald




7h. Neighbours & Allies: Random Mercenary Reinforcements
Saturday, December 18, 2004 - 02:48 AM (2739 Reads)

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7. Units
English Language

Compatible with Stronghold 1

Compatible with Stronghold Crusader

Giving the player reinforcement troops at a different time each time they play the map will make your map more enjoyable and re-playable. In this tutorial we show you how to give the player not o­nly the usual reinfocement archers, but also macemen...

Submitted by Brave Sir Robin (and a tiny addon by Aubergine)




7a. Opponents: Lord Strengths
Tuesday, December 14, 2004 - 06:12 PM (8648 Reads)

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7. Units
English Language

Compatible with Stronghold Crusader

In Stronghold Crusader, AI Lords have been given different strengths and this is denoted by the number of blue or yellow dots that appear when you click o­n them. Our leaderboard shows which Lords are strongest and weakest and explains how you can use this to your advantage when attacking enemy castles or choosing your allies in a skirmish map...

Submitted by KoenFrancois, Zygoman, Lord_Michael, LordBritian and Aubergine



Note: Emir now added (Thanks LM!)

7g. Special Units: Entertainers
Tuesday, November 02, 2004 - 06:50 PM (3619 Reads)

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7. Units
English Language

Compatible with Stronghold 1

We've all seen jesters, jugglers and fire eaters but have you ever wanted to take control of them? In this tutorial we'll show you how to add an army of jesters, jugglers or fire eaters to your map thanks to special template maps from Jalis...

Submitted by Aubergine. Made possible thanks to Jalis' awesome template maps!



Note: Template map pack available for download!

7g. Special Units: The Ghost and a Ghost Army
Tuesday, October 05, 2004 - 08:30 PM (7716 Reads)

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7. Units
English Language

Compatible with Stronghold 1

Compatible with Stronghold Crusader

To get a ghost you have to place a few shrines.  There are some restrictions in Crusader and there are also several other things that look like ghosts.  Also, have you ever wanted an army of the undead in your maps? Read o­n...

Submitted by Aubergine, Earl Listibald, Brave Sir Robin, Jalis.  Extracts from forum posts by KoenFrancois, Ratty, NAT, LordK and RayvenQ. Ghost Army Template by Jalis.



Note: Template map available for download! Revised to include information on shrines, ghosts in Crusader, alternative ghosts and more...

7i. Marches & Processions: Workers Arriving
Thursday, July 29, 2004 - 08:31 AM (2800 Reads)

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7. Units
English Language

Compatible with Stronghold 1

Compatible with Stronghold Crusader

Your workers aren't the easiest of people to control, but with some gentle persuasion you can convince large numbers of them to march in formation to your castle and start working in your buildings...

Submitted by Aubergine




7a. Opponents: The Rat
Thursday, July 22, 2004 - 08:36 AM (12889 Reads)

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7. Units
English Language

Compatible with Stronghold 1

Compatible with Stronghold Crusader

Small and conniving, The Rat (real name: Duke de Puce) came into his station in life because his mother had o­nce worked for the original Duke de Puce, and a messenger told him that the Duke was really his father. The messenger also informed him that the Duke and his entire family had been lost at sea, which left The Rat as his sole heir.

A strategy guide, castle guide, map makers guide, walkthroughs and plenty of cheese awaits you inside...

Submitted by Aubergine, Earl Listibald, Lord Michael, Jalis and Lord Nick



Note: New Tactical Data Sheet added - you MUST download this! Details at end of tutorial.

7a. Opponents: The Snake
Wednesday, July 21, 2004 - 05:42 AM (21779 Reads)

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7. Units
English Language

Compatible with Stronghold 1

Compatible with Stronghold Crusader

True to his name, The Snake (real name: Duke Beauregard) o­nce made a nice life for himself by skimming off the top of the taxes he collected when he was the governor of some outlying provinces. When the King found out, though, he was brought back to the kingdom, where he lost an eye to your father.

A strategy guide, castle guide, map makers guide, walkthroughs and several scaley beasts await you inside...

Submitted by Aubergine, Earl Listibald, Lord Michael, Jalis and Lord Nick



Note: Updated army attack size threashold from 150 down to 130. Added some new information from Lord Nick including castle names and improved character overview.

7i. Marches & Processions: Peasants Arriving
Thursday, July 08, 2004 - 12:48 PM (2546 Reads)

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7. Units
English Language

Compatible with Stronghold 1

Compatible with Stronghold Crusader

Have you ever wanted to have loads of peasants that are seeking employment march towards your castle at the beginning of the game? Here's how to do it...

Submitted by Aubergine and Earl_Listibald




7h. Neighbours & Allies: Pre-Placed Computer Controlled Units
Monday, July 05, 2004 - 11:59 AM (3675 Reads)

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7. Units
English Language

Compatible with Stronghold 1

 

Normally, the computer will o­nly control troops placed o­n the map by invasions. However, with a sneaky little trick, you can place enemy troops wherever you want in the map editor and get the computer to take control of them in the first scheduled invasion...

Submitted by Aubergine



Note: This trick does not appear to work in Crusader although it might if you pre-place enemy Keeps of the same colour as the pre-placed troops (not tested).

7j. Other Tricks: Custom Conscription Points
Tuesday, May 11, 2004 - 09:37 AM (7420 Reads)

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7. Units
English Language

Compatible with Stronghold Crusader

Using shortcut keys it's possible to alter the conscription points where troops will go to when you buy them. This can be done both in the map editor and while playing the game. This tutorial shows how to set the conscription point for each and every type of troop in the game as well as a few warnings and tricks that map makers may be interested in...

Submitted by Aubergine based o­n ideas from Lord Michael in his Walkthroughs



Note: While this always works in Crusader, many people have reported problems getting it to work in original Stronghold. Post a comment with your findings please!

7f. Siege Equipment: Shields and the "Attack Turtle"
Sunday, April 04, 2004 - 10:19 PM (8066 Reads)

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7. Units
English Language

Compatible with Stronghold 1

Compatible with Stronghold Crusader

Are you o­ne of those people that never uses shields? Read this and you'll not be able to imagine playing the game without them! Find out how you can increase your chances of survival and success with those handy mobile walls of wood in all versions of the game. The knowledge given here can be used while playing the game and also while map making so everyone should take a look at this...

Submitted by Elfraj and Earl Listibald




7d. Mercenaries: The Arabian Lord
Saturday, March 06, 2004 - 01:23 AM (4758 Reads)

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7. Units
English Language

Compatible with Stronghold Crusader

We all know it's possible to play through the Crusader Skirmish Trail missions as an Arabian Lord instead of his European counterpart, you simply change your player identity in the options menu. Playing as an Arabian Lord in Invasion and Economic missions has always been a bit more difficult, or in some cases thought to be impossible. In this tutorial we'll talk about how to create Crusader Invasion (and Economic) missions where you can play as an Arabian Lord...

Submitted by BraveSirRobin



Note: Template maps now available!

7j. Other Tricks: Lost Souls
Saturday, January 24, 2004 - 02:06 PM (5117 Reads)

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7. Units
English Language

Compatible with Stronghold 1

This tutorial shows how to petrify lost souls as they burn in Hades. By varying the methods used, you can create slow burning peasants, permanent flames and even trap lost souls that can be later released from their torment... By extending these tricks, you can create everything from cool eye candy such as prisons with fire walls to burning oil fields!

Sumbitted by Aubergine




7e. Other Military Units: Tunnelers and their Guild
Wednesday, December 17, 2003 - 05:10 AM (6428 Reads)

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7. Units
English Language

Compatible with Stronghold 1

Compatible with Stronghold Crusader

It seems not many people use tunnelers in the game, either for their intended use of digging tunnels or for more unusual uses such as fishermen! So, to put this wrong to right, we've collated loads of information o­n them in to this article...

Submitted by various members of our forums



Note: Updated to include new information regarding large stone (sqare and round) towers.

7d. Mercenaries: Assassins
Thursday, December 11, 2003 - 01:18 AM (5070 Reads)

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7. Units
English Language

Compatible with Stronghold Crusader

Assassins are another o­ne of those units that most people do not bother with, but after various discussions in our forums, it turns out they are really quite useful! Read o­n to find out how to get them to defend your farms and how to detect which buildings they have taken over along with loads of other great tips...

Submitted by various members of our forums...




7e. Other Military Units: Caged War Dogs
Thursday, December 04, 2003 - 05:42 AM (5809 Reads)

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7. Units
English Language

Compatible with Stronghold 1

Compatible with Stronghold Crusader

Caged war dogs are rarely used by people but they can be quite formidable when used properly. From defending farms to special features found o­nly in Crusader, this article will teach you a thing or two about war dogs...

Submitted by various members of our forums




7b. Civilian Units: Unlimited Civilians in Siege Maps
Wednesday, November 26, 2003 - 06:52 PM (4531 Reads)

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7. Units
English Language

Compatible with Stronghold 1

Anyone who has made a siege map will often wonder why you cannot have peasants and workers in the game. The game seems determined to kill all peasants off at the start of the siege and so you have nobody to employ. Well, not any more - here's a really simple way to not o­nly get workers in to your sieges (which some of you may have seen before) but also get as many peasants as you want, where you want them...

Submitted by Jalis, Talos_911



Note: Updated to include note on the requirement to have a keep for the civilians trick.

7d. Mercenaries: Horse Archers
Thursday, November 20, 2003 - 11:35 PM (4214 Reads)

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7. Units
English Language

Compatible with Stronghold Crusader

Horse Archers are o­ne of the most devastating units in Stronghold Crusader - both in their destructive power and their stupidity! In order to get the best from horse archers, read o­n...

Submitted by various members of our forums



Note: Updated with links to some additional tutorials.

7h. Neighbours & Allies: AI Allies for Attackers in Siege
Saturday, November 01, 2003 - 12:03 PM (4555 Reads)

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7. Units
English Language

Compatible with Stronghold 1

 

In normal sieges, the player controls either the defender or the attacker - and the opposite position is occupied by an AI army. However, there is a way to have multiple factions attacking at the same, without being under the attacker's control. These 'AI allies' are incredibly simple to make, and can make sieges far more interesting! You can even have troops of the same colour as the attackers', but not under their control. This tutorial will explain how to do this, and hopefully by the end of it you'll have learned something new, and got fresh ideas of how to go about siege-making.

Submitted by Mechstra.  Pre-made template map courtesy of Jalis



Note: Updated article to include a special template map provided by Jalis that contains pre-scripted invasions.

7h. Neighbours & Allies: Customisable Reinforcements
Saturday, October 25, 2003 - 07:01 AM (4685 Reads)

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7. Units
English Language

Compatible with Stronghold 1

Compatible with Stronghold Crusader

In the previous Cede articles, we discussed how the 'Cede Castle' event can be a very useful tool, we demonstrated how to use it in the more traditional sense, and how it can be manipulated to produce some stunning eye-candy effects.

There is yet another twist we can put o­n this event; Have you ever wanted 'proper' reinforcements? I mean, something other than those green bandit archers and the monk? Well ... you can! Imagine an army full of hardcore steel clad troops to come to your rescue. Or a hundred crossbowmen to man your depleted walls, or fifty knights in shining armour to gallantly save the day!

Its all possible, and you can have whatever reinforcements you wish, please read o­n ...

Submitted by Brave Sir Robin




7i. Marches & Processions: Patrolling Civilians
Wednesday, September 10, 2003 - 12:09 PM (4090 Reads)

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7. Units
English Language

Compatible with Stronghold 1

 

This tutorial shows two ways in which you can make peasants and workers patrol in the original Stronghold 1 game.  The techniques can be used in the map editor or while playing the game...

Submitted by Lord Ted and Aubergine



Note: Updated to include links to other related tutorials...

7h. Neighbours & Allies: Tent Camps
Friday, August 29, 2003 - 06:09 PM (5269 Reads)

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7. Units
English Language German Language

Compatible with Stronghold 1

Compatible with Stronghold Crusader

Brauchen Ihre Leute ein mobiles Zuhause oder Ihr Wachtposten ein wenig Schutz vor dem Sauwetter? In diesem Tutorium zeigt uns Silvani wie man Ingenieurs Zelte leicht dafür verwenden kann...
Need to build a temporary home for your warriors or some shelter for your guards?  In this tutorial, Silvani shows us how to add siege tents to your maps...
Submitted by Silvani




7b. Civilian Units: Fishermen
Tuesday, August 05, 2003 - 09:30 PM (7396 Reads)

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7. Units
English Language

Compatible with Stronghold 1

Compatible with Stronghold Crusader

This tutorial shows you how to create eye-candy fishermen for your maps and even make them appear to deliver goods to the granary...

Submitted by Aubergine, Lord_Kyle and Eowyn



Note: Updated to include new tricks such as custom workers...

7j. Other Tricks: Getting Horses to Cross Walls and Bridges
Friday, July 11, 2003 - 03:08 AM (5976 Reads)

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7. Units
In diesem Tutorium zeigen uns Silvani und Lord Havi wie man berittene Einheiten davon überzeugt über Brücken, Wälle und Torhäuser zu reiten...
In this tutorial, Lord Havi and Silvani show us how to convince horse-mounted units to cross bridges, walls and gatehouses...
 

Submitted by Lord Havi and Silvani




7i. Marches & Processions: How to Pause Patrolling Units
Saturday, July 05, 2003 - 12:26 PM (3796 Reads)

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7. Units
English Language

Compatible with Stronghold 1

Compatible with Stronghold Crusader

This tutorial shows a neat little trick that allows you to make patrolling military and civilian units pause at various stages of their patrol.  This can be used for merely eye-candy purposes or even become part of your map's strategy if you want the player to sneak past patrolling units as they pause...

Submitted by Mechstra and Aubergine



Note: Updated to include links to related tutorials and pictures have been added to illustrate the procedure...

Castle Quotes

Nahno Abtal {We are heroes}

-- Horse Archer
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