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A fan site for Firefly Studios' series of Stronghold games: Stronghold 1, Stronghold Crusader, Stronghold Warchest, Stronghold 2, Stronghold Legends and now Stronghold Crusader Extreme! We have walkthroughs, image galleries, play-tested maps, patches, music, utilities, informative forums, tutorials and much more! The exclusive SHK SH2 AI-Editor has been released. Become a member (free) to enjoy all the benefits of the site, including private messaging, online games and access to our downloads areas and forums. Click here to find out more (if you are having problems registering click here for help). Key to Icons: Stronghold 2 Stronghold Crusader Stronghold 1 |
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Topic: 1. Game Basics The new items published under this topic are as follows.
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1b. Map Design: Painting Estates
Friday, June 17, 2005 - 11:14 AM (8834 Reads)
Read more... (16583 bytes more) 
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One of the most striking features of Stronghold 2 is the introduction of the estates system and its subsequent effect on the gameplay. This, however, has added a whole new layer to map-making that didn't exist in the previous versions of the game and it is an absolute necessity to understand this aspect before you can make any type of Stronghold 2 map. If your maps are giving an instant defeat or instant win when they are played, you probably forgot to perform this vital task...
Submitted by BraveSirRobin, WitchHazel, HicRic, Darron, Aubergine, LordBritian, HicRic
Note: Added note on maximum of 16 estates and also a full list of estate names.
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1b. Map Design: The Basics
Tuesday, October 14, 2003 - 04:47 AM (7496 Reads)
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Map making is an art form dating back into the depths of time. Before there were GPS' (Global Positioning Satellites), etc., there were hand-drawn maps. It took a skilled mathematician and artist to create a precise map, and sailors and navigators around the world relied on exact accuracy. Maps can be symbolic, imaginary, or just plain functional. But there are too many types of maps to discuss in one place, so we will concentrate on a single subject: That of fantasy map making which is, after all, what we are interested in from a Scenario Design point of view!
Written by Aurthur List, Maintained by Karl Musser, Submitted by Aubergine.
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