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A fan site for Firefly Studios' series of Stronghold games: Stronghold 1, Stronghold Crusader, Stronghold Warchest, Stronghold 2, Stronghold Legends and now Stronghold Crusader Extreme! We have walkthroughs, image galleries, play-tested maps, patches, music, utilities, informative forums, tutorials and much more! The exclusive SHK SH2 AI-Editor has been released.

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Key to Icons: Stronghold 2 Stronghold Crusader Stronghold 1




Topic: 1. Game Basics
The new items published under this topic are as follows.



1d. Game Features & Tricks: Minimap Art
Tuesday, August 30, 2005 - 11:52 AM (2536 Reads)

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1. Game Basics
English Language

Compatible with Stronghold 1

Compatible with Stronghold Crusader

Compatible with Stronghold 2

Although not immediately apparent, your maps can be used as a canvas o­n to which you can paint! This tutorial shows you how to take a picture of your choice and imprint it o­n to your map to create some cool minimap (also known as "radar map") art...

Submitted by Bismuth, SirRoeman, Lord_Strider and Aubergine




1b. Map Design: Painting Estates
Friday, June 17, 2005 - 11:14 AM (8834 Reads)

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1. Game Basics
English Language

Compatible with Stronghold 2

One of the most striking features of Stronghold 2 is the introduction of the estates system and its subsequent effect o­n the gameplay. This, however, has added a whole new layer to map-making that didn't exist in the previous versions of the game and it is an absolute necessity to understand this aspect before you can make any type of Stronghold 2 map.  If your maps are giving an instant defeat or instant win when they are played, you probably forgot to perform this vital task...

Submitted by BraveSirRobin, WitchHazel, HicRic, Darron, Aubergine, LordBritian, HicRic



Note: Added note on maximum of 16 estates and also a full list of estate names.

1d. Game Features & Tricks: Single-Player Kingmaker Settings
Wednesday, June 08, 2005 - 06:42 PM (6216 Reads)

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1. Game Basics
English Language

Compatible with Stronghold 2

This tutorial provides a quick introduction to the settings screen that appears when you play a Kingmaker map in Stronghold 2.  We'll cover player identification, player setup options, alliances, starting conditions, map selection, text chat and also provide a table that shows the effect o­n starting goods for each rank in comparison to the human/computer balance setting so you can create your perfect Kingmaker mission...

Submitted by LordBritian and Aubergine




1a. Story Design: People and Animal Names
Sunday, May 29, 2005 - 12:51 PM (5674 Reads)

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1. Game Basics
English Language

Compatible with Stronghold 2

Stronghold 2 greatly extends the number of names used for people and animals.  The lists of those names are shown in this article - everything from peasants to rabbits!

Submitted by Aubergine, HicRic, WitchHazel.  All pictures by WitchHazel



Note: Goldy is a goose, not a falcon!

1d. Game Features & Tricks: SH2 Keyboard Shortcuts
Saturday, May 21, 2005 - 10:14 AM (12100 Reads)

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1. Game Basics
English Language

Compatible with Stronghold 2

Not got your Stronghold 2 manual handy? Fear not! In this article we list all the keyboard shortcuts including several that aren't in the manual!

Submitted by Mehmet, LordBritian, Al_Mahraja_al_Marmony, HicRic, Aubergine



Note: New shortcut for going in to window mode added!

1d. Game Features & Tricks: Resources and Storage
Saturday, April 30, 2005 - 04:13 PM (6365 Reads)

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1. Game Basics
English Language

Compatible with Stronghold 2

This reference guide shows all the resources stored in each storage location along with information o­n ranks, production, consumption, trading and transportation...

Submitted by Mehmet and Aubergine



Note: Fixed some typos and also added some more notes to pitch and iron resources. Will attempt to do the remaining charts during the first week of June.

1d. Game Features & Tricks: Ranks: Kingmaker
Tuesday, April 26, 2005 - 06:18 PM (7906 Reads)

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1. Game Basics
English Language

Compatible with Stronghold 2

Ranks, a highly influential gameplay feature introduced by Stronghold 2, control which buildings a your Lord can place as well as which troops he can recruit in Kingmaker maps (including Multiplayer).  This tutorial provides a detailed breakdown of what each promotion will cost you (in terms of honor) as well as summarising the advantages, disadvantages, military status and map makers tips for each rank...

Submitted by LordBritian, WitchHazel, Brave_Sir_Robin, Lord_Nick and Aubergine



Note: Torturers' Guild moved from Knight Bachelor to Knight Errant

1d. Game Features & Tricks: Honor
Tuesday, April 26, 2005 - 12:28 PM (9240 Reads)

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1. Game Basics
English Language

Compatible with Stronghold 2

Honor is a major gameplay element introduced in Stronghold 2.  Honor is required in order to buy promotions, recruit certain troops, buy estates and even complete some mission objectives.  This tutorial explains the new honor sustem, how to gain honor and how to use the honor you gain...

Submitted by LordBritian, Mehmet WitchHazel and Aubergine



Note: Updated with latest information (patch 1.20) details on honor gained from crime system and minstrels guild! Thanks Darron!

1a. Story Design: Adding Descriptions to Custom Scenarios
Wednesday, March 23, 2005 - 05:52 PM (4012 Reads)

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1. Game Basics
English Language

Compatible with Stronghold Crusader

Normally, you can't provide a description in Custom Scenario maps but this can be a real problem for map makers!  Well, this simple trick allows you to add your description and have it show when someone plays your map.

Submitted by LordBloodhawk, Dragonheart_Killer, Aubergine




1d. Game Features & Tricks: Peasants and the Camp Ground
Saturday, December 11, 2004 - 09:30 AM (8014 Reads)

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1. Game Basics
English Language

Compatible with Stronghold 1

Compatible with Stronghold Crusader

In this tutorial we'll take a closer look at the camp ground to see what our peasants are up to and find out how to use the population torus to our best advantage. We'll also take a look at how the peasants get their names and how to change their name, how to get females to do mens jobs and even have lesbian weddings!

Submitted by Aubergine, Lord Nick, Jalis and Merrill the Just



Note: Some minor improvements made and a note on different language versions of the game...

1c. Game Types: King of the Hill (2-4 Players) Maps
Tuesday, October 19, 2004 - 10:37 AM (4503 Reads)

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1. Game Basics
English Language

Compatible with Stronghold 1

 

King of the Hill (KOTH) maps extend the basic multiplayer game format by forcing players to take control of a central keep. The player (or team) that holds o­n to the central keep for longest wins the game. In this tutorial we will show you how to create this mostly undocumented and quite rare map type which has become increasingly popular in recent times...

Submitted by Aubergine based o­n research by Coker




1c. Game Types: Multiplayer Game Settings
Thursday, October 14, 2004 - 01:57 PM (3680 Reads)

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1. Game Basics
English Language

Compatible with Stronghold 1

 

After connecting to the host server, the game settings screen will be shown which contains loads of different options. In this tutorial we will explain what the options are and how they will affect the gameplay...

Submitted by Maceman Derek, Formatted by Aubergine



Note: Updated to include additional information from Maceman Derek

1c. Game Types: Siege-That (Single Player) Maps
Thursday, September 02, 2004 - 09:00 PM (3252 Reads)

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1. Game Basics
English Language

Compatible with Stronghold 1

 

Siege-That maps contain a castle that is usually built from limited stone and gold o­n a pre-defined landscape. Unlike normal sieges, you can o­nly be the attacker o­n these maps. They are designed to test a designers skill in creating the perfect castle and the players' ability to lay siege to a castle. By using some tricks, we can make these maps just as good as normal sieges...

Submitted by Aubergine, Lord_Strider, KoenFrancois, Merrill the Just and Jalis




1c. Game Types: Dynamic Invasion (Single-Player) Maps
Friday, August 27, 2004 - 09:19 PM (3562 Reads)

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1. Game Basics
English Language

Compatible with Stronghold 1

Dynamic Invasion (also known as Free Build) maps are just like normal invasion maps but with a few unique features.  They allow you to trigger your own events and invasions while playing the game and if you win the game you are given the choice to keep playing (whereas a normal invasion would just end the map)...

Submited by Aubergine. Made possible by Merrill the Just and Jalis!



Note: Renamed to "Dynamic Invasions" to avoid confusion with Crusader Custom Invasion games.

1c. Game Types: Free Build / Landscape (Single Player) Maps
Friday, August 27, 2004 - 05:56 PM (5455 Reads)

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1. Game Basics
English Language

Compatible with Stronghold 1

 

Freebuild (also known as Landscape) maps usually contain a beautiful landscape o­n which players can build the castle of their dreams. This tutorial shows you the basics of making a freebuild map and also provides templates allowing you to add invasions, messages and events to them.  And for players of freebuild maps, we show you how to make the most of the in-game event and invasion editor...

Submitted by Aubergine, Merrill the Just and Jalis




1d. Game Features & Tricks: Undo Feature
Tuesday, May 18, 2004 - 07:42 AM (3172 Reads)

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1. Game Basics
English Language

Compatible with Stronghold 1

Compatible with Stronghold Crusader

Have you ever played a game for three years, read the manuals countless times and then o­ne day suddenly realised that there is a great feature that you've never used and can't work out why? Imagine the perplexed look o­n my face when my brain finally reminded me of the undo feature that works in-game and also in the map editor...

Submitted by a perplexed Aubergine




1a. Story Design: Lord Descriptions
Friday, May 07, 2004 - 03:20 PM (5298 Reads)

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1. Game Basics
English Language

Compatible with Stronghold 1

Compatible with Stronghold Crusader

If you want to know at a glance how well you are doing (or not as the case may be), look no further than the Lord's Description o­n the scribe's information panel! In this article, we'll show you all the various descriptions you can achieve and what causes them. Armed with this information you can improve your gameplay and add find new ways to describe mission objectives when map making.

Submitted by Mehmet, Aubergine, KoenFrancois



Note: New "population" description group added!

1a. Story Design: What's in a Name?
Wednesday, May 05, 2004 - 07:07 PM (3653 Reads)

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1. Game Basics
English Language

Compatible with Stronghold 1

Compatible with Stronghold Crusader

In all versions of Stronghold, the names of your workers are defined by mixing a first name and a last name. The lists for those names are shown in this article, along with all names of oxen, dairy cows, hunter's dogs and even chickens!

Submitted by Aubergine




1d. Game Features & Tricks: Converting Saved Games to Maps (sav-to-map)
Tuesday, April 13, 2004 - 07:31 AM (10709 Reads)

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1. Game Basics
English Language

Compatible with Stronghold 1

Compatible with Stronghold Crusader

Have you ever wanted to make a map where all the workers are already working from the start? Or would you like to be able to do some unusual things in your map, like place permanent siege tents? Then read o­n and find out how you can convert your saved games back in to editable maps and use them in the map editor!

Submitted by Lord_Ako and Aubergine




1d. Game Features & Tricks: Map Views and Modes - "Alt" + "D"
Monday, March 29, 2004 - 12:08 PM (4250 Reads)

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1. Game Basics
English Language

Compatible with Stronghold 1

Compatible with Stronghold Crusader

When it comes to precision map making, the ability to view zone connections and path linkage is o­ne of the most poweful tools provided by the map editor. In this tutorial we'll show you how to get a whole new perspective o­n your maps with no less than 9 different ways to visualise them!

Submitted by Aubergine, Earl Listibald. Special thanks to LegolasOfMirkwood for finding out how to make this work in the original Stronghold!




1e. Templates: Changing Player Colours
Thursday, March 04, 2004 - 05:41 AM (12093 Reads)

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1. Game Basics
English Language

Compatible with Stronghold 1

Compatible with Stronghold Crusader

Have you ever wanted to change the colours of players yourself by editing the .map file in hexadecimal? Well, in this tutorial, Jalis shows us how! For those of you that do not want to edit the .map files yourselves, Jalis has been kind enough to provide us with lots of ready-made maps (at the end of the tutorial) that change the troop colours. Read o­n...



Note: Fixed display glitch on hexadecimal search string.

1d. Game Features & Tricks: Stronghold and Crusader Game Speeds
Friday, February 13, 2004 - 09:00 PM (8687 Reads)

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1. Game Basics
English Language

Compatible with Stronghold 1

Compatible with Stronghold Crusader

Game speed is generally considered to be a subject as dry as dust, but it is vitally important to game play and can mean the difference between life and death. Just ask your troops. Push the game speed too high and it drastically reduces thinking time and exposes your personnel to undue risk. Slide it too low, however, and the experience, certainly o­n Stronghold, has been compared (perhaps rather unkindly) to watching paint dry. Read o­n to find out everything about game speeds...

Submitted by Lord Michael in response to discussions in our forums.  Graphs by Aubergine.



Note: Speed Setter now available!

1d. Game Features & Tricks: Keyboard Shortcuts
Tuesday, January 27, 2004 - 08:19 PM (9187 Reads)

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1. Game Basics
English Language

Compatible with Stronghold 1

Compatible with Stronghold Crusader

Not got your manual handy? Playing Warchest and not got the Adobe Acrobat viewer to read the electronic manuals? Fear not! In this article we list all the keyboard shortcuts for all versions of the game...

Submitted by Lord Ted, Aubergine, Lord Michael



Note: Updated to include extra information for using "Alt" + "D" in the original Stronghold map editor.

1b. Map Design: Swamps
Wednesday, December 03, 2003 - 03:03 AM (3890 Reads)

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1. Game Basics
English Language

Generic

 

Here I will discuss briefly the formation and positioning of swamps, bogs, and marshes. You will learn how and where to place them, and a few techniques for drawing them...

Written by Aurthur List, Maintained by Karl Musser, Submitted by Aubergine.




1d. Game Features & Tricks: Changing Map Type and Size - "Alt" + "," (comma)
Monday, December 01, 2003 - 07:24 AM (5785 Reads)

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1. Game Basics
English Language

Compatible with Stronghold 1

Compatible with Stronghold Crusader

In this short tutorial, we'll look at o­ne of the least used but most powerful features of the map editor - its ability to quickly change map type. Here we can convert single player to multi-player, invasion to siege, etc., and allow map making tricks from different types of map to be combined in to a single map!

Submitted by Aubergine, Earl Listibald, Merrill the Just




1b. Map Design: Mountains
Sunday, November 23, 2003 - 03:32 PM (3898 Reads)

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1. Game Basics
English Language

Generic

 

Mountains form the main images in the common map. Now you need to know how to draw and place them. Here are a few hints...

Written by Aurthur List, Maintained by Karl Musser, Submitted by Aubergine.




1b. Map Design: Rivers
Friday, November 14, 2003 - 09:13 PM (4428 Reads)

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1. Game Basics
English Language

Generic

 

Here we will discuss all of the possibilities concerning rivers in your map. You will learn to draw them (hopefully) and learn to discern where to place them, how they react to each other, etc. This section will be fairly long, for rivers are in my opinion the most complex part of the map.

Written by Arthur List, Maintained by Karl Musser, Submitted by Aubergine.




1b. Map Design: Place Names
Friday, November 07, 2003 - 06:13 PM (4473 Reads)

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1. Game Basics
English Language

Generic

 

Place names can make or break a map. Here I will discuss the nuances of naming your map and it's locations, and why you should not use too many 's in your names. I hate 's!

Written by Aurthur List, Maintained by Karl Musser, Submitted by Aubergine.




1b. Map Design: Layout
Sunday, November 02, 2003 - 09:59 PM (4075 Reads)

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1. Game Basics
English Language

Generic

 

This section will cover the properties of the layout of your map. You will learn where and how to place landforms, and what to do about balancing and toning your map. I will discuss each major landform in turn, and then provide you with a short list of hints o­n using those landforms to their utmost potential.

Written by Aurthur List, Maintained by Karl Musser, Submitted by Aubergine.




1b. Map Design: Personal Style
Tuesday, October 28, 2003 - 01:23 AM (4337 Reads)

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1. Game Basics
English Language

Generic

 

Your style is a part of you. You might say that your style is like mine, or Tolkien's, but it is really o­nly your style. Maybe your particular style is better than mine. Maybe you are so good that people bow down to you in the street...

Written by Aurthur List, Maintained by Karl Musser, Submitted by Aubergine.




1b. Map Design: Getting Started
Tuesday, October 21, 2003 - 03:37 PM (4737 Reads)

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1. Game Basics
English Language

Generic

 

You should by now have a fair idea as to the requirements for any fantasy map. Now go and draw o­ne! Seem a little terse? It needs to be. You, with all of your promise, need to practice. Like anything, this undertaking needs a lot of experience to become proficient at it. Draw a large map, and then "zoom" in o­n the seperate sections of it. Decide whether you need to perfect your mountain form or your river path. If you do, fill an entire sheet of paper with your practice forms. Do it until it seems like second nature...

Written by Aurthur List, Maintained by Karl Musser, Submitted by Aubergine.




1b. Map Design: The Basics
Tuesday, October 14, 2003 - 04:47 AM (7496 Reads)

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1. Game Basics
English Language

Generic

 

Map making is an art form dating back into the depths of time. Before there were GPS' (Global Positioning Satellites), etc., there were hand-drawn maps. It took a skilled mathematician and artist to create a precise map, and sailors and navigators around the world relied o­n exact accuracy. Maps can be symbolic, imaginary, or just plain functional. But there are too many types of maps to discuss in o­ne place, so we will concentrate o­n a single subject: That of fantasy map making which is, after all, what we are interested in from a Scenario Design point of view!

Written by Aurthur List, Maintained by Karl Musser, Submitted by Aubergine.




1a. Story Design: Languages and Names Library
Saturday, October 11, 2003 - 09:48 PM (5888 Reads)

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1. Game Basics
English Language

Generic

 

As part of our o­ngoing quest to provide the best Stronghold Scenario Design reference o­n the Internet, we have been busy creating an extensive list of languages and names in our links section.

This article acts as a very brief introduction to the new library section and also introduces o­ne of the most prolific researchers of medieval names, Sara L. Friedmann, and an invaluable piece of name-generating software, The Everchanging Book of Names...

Submitted by Aubergine




1a. Story Design: Campaign & Scenario Story Writing Guide
Tuesday, October 07, 2003 - 09:41 AM (6808 Reads)

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1. Game Basics
English Language

Generic

 

A campaign (or scenario) requires a storyline, the most essential element. No matter how good the scripting or how stunning the map design, the campaign will not be fun to play if the person is going in circles around colossal plot holes or has no idea what's going o­n due to no story at all.

Submitted by Talos_911




1a. Story Design: Halt! Who goes there?
Tuesday, October 07, 2003 - 06:51 AM (7246 Reads)

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1. Game Basics
English Language

Generic

 

Let's face it, most scenarios could use more focus o­n character creation. After all, it is the characters of the story that make the story work. I personally like creating characters for my stories and I always try to make them unique and the center of my stories.

Submitted by Yoshi




1a. Story Design: Formal Medieval Salutations
Monday, October 06, 2003 - 05:31 PM (5666 Reads)

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1. Game Basics
English Language

Generic

 

Addressing important people with the correct formal salutations was a matter of life or death in medieval times.  Failing to correctly address your superiors would be seen as insubordination and could lead to execution or being put in the stocks...

By ED Symbalist, Submitted by Jalis




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