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7g. Special Units: SHL Unit List
Friday, June 29, 2007 - 05:42 AM
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Stronghold Legends Units
As Firefly has said, there are over twice as many units in SHL than in any of the other Stronghold games, so you can use this for a wide range of tactics. Here is an overview of every unit new and old for you to see, for those that are new to the series and those who are familiar with it.
Prepared and submitted by Shadowlord, with due acknowledgment and thanks to the author(s) of the Stronghold Legends' manual.
Here are units that have been in all of the STRONGHOLD series and are also included in STRONGHOLD LEGENDS
Archer
These are your standard long-range troops. Their lack of armour makes them one of the quickest units in the game but in hand-to-hand combat, archers are virtually useless. They have a long firing range and are very effective with units that don't wear metal armour.
Created From-Barracks
Required Weapon-Bow
Armour-none
Speed-fast
Shot Range-Long Range
Hand to hand combat-poor
Effective against-Units without armour
Man-At-Arms (Used to be Spearman but now throws a spear and has a dagger)
These are the first melee troops you have access to, having little armour makes them quicker then most troops but weak in hand-to-hand combat. The man-at-arms carries both a spear and a long dagger. He will first throw his spear when enemies come in range and then switch to his dagger. He will be re-supplied with a new spear (not from the armoury) after combat and a short time has passed.
Created From-Barracks
Required Weapon-Spear
Armour-none
Speed-fast
Shot Range-N/A
Hand to hand combat-poor
Effective against-Weak units.
Crossbowmen
These units are slow to move and reload and have a shorter range then archers. They are however very accurate and their deadly bolts can easily penetrate metal armour. They are also excellent defence against giants.
Created From-Barracks
Required Weapon-Crossbow & Leather Armour
Armour-Medium
Speed-Medium
Shot Range-Medium
Hand to hand combat-poor
Effective against-Units with metal armour
Macemen
These thuggish brutes are very quick and deal out alot of damage, making them ideal assault troops. They are not heavily armoured however and are susceptible to missle fire.
Created From-Barracks
Required Weapon-Mace & Leather Armour
Armour-Medium
Speed-Fast
Shot Range-N/A
Hand to hand combat-Good
Effective against-Lightly armoured units
Pikemen
Their heavy pike and metal armour make pikemen slow to move but also make them the ultimate defensive unit. They are able to take a lot of damage and are ideal for blocking access to areas of the castle or defending vulnerable missile units.
Created From-Barracks
Required Weapon-Pike, Plate Armour
Armour-Plate Armour
Speed-Medium
Shot Range-N/A
Hand to hand combat-Good defence, poor offense
Effective against-Armoured units
Swordsman
These are your elite foot soldiers. Their heavy armour makes them one of the slowest units in the game but when they reach their target they prove devastating. They have both great offensive and defensive capabilites. (These are now not as strong as they used to be and are more realistic with armour: if you have about 30 archers attacking him, it will be a lot easier to kill him now.)
Created From-Barracks
Required Weapon-Sword, Plate Armour
Armour-Plate Armour
Speed-Slow
Shot Range-N/A
Hand to hand combat-Excellent
Effective against-All units apart from Knights
Knight
The ultimate trained soldier, knights are both extremely fast (whilst on horseback) and deadly in combat, but require that you pay a cost in honour. They can be especially useful for surprise attacks, sallying forth from the castle to destroy seige equipment. Each knights arrives with a horse; howver, once he dismounts or the horse is lost he will not get another so care needs to be used when bringing them into a battle.
Created From-Barracks
Required Weapon-Sword, metal Armour
Armour-Metal Armour
Speed-Slow on foot, fast on horse
Shot Range-N/A
Hand to hand combat-Excellent
Effective against-All units.
The Alignment Lords
He who you must defend! If your lord dies, you lose the game. A formidable military unit, your lord is controllable and behaves exactly like a very powerful knight. Lords also always have a rechargable power, usually a summoning spell, which can be used in times of dire emergency.
King Arthur
The most noble of kings and leader of the knights of the Round Table.
Created From-N/A
Armour-Very Strong
Speed-Slow on foot, fast on horse back.
Shot Range-N/A
Hand to hand combat-Excellent
Special Power-Summons knights
Dietrich & Siegfried
The Northern ice lords, strong in battle and stout in heart.
Created From-N/A
Armour-Very Strong
Speed-Slow on foot, fast on horse back.
Shot Range-N/A
Hand to hand combat-Excellent
Special Power-Summons Polar bears
Vlad
A ruthless tyrant whose blood thirsty reputation is well deserved.
Created From-N/A
Armour-Very Strong
Speed-Slow on foot, fast on horse back.
Shot Range-N/A
Hand to hand combat-Excellent
Special Power-Summons Werewolves
The Round Table (Arthur Only)
As well as being able to create basic troops in the barracks Arthur can also summon a range of powerful troops from the Round Table.
Merlin
Merlin can be called forth from the Round Table. He is slow moving but his lightning spell is devastating. Merlin can also cast the spell Dragon's Breath which deals massive damage to all those in range. This ability needs to be charged up again once used.
Created From-Round Table
Armour-None
Speed-Slow
Shot Range-Excellent
Hand to hand combat-Bad
Special Power-Dragons Breath
Sir Lancelot
Lancelot is a noble polite and courteous knight. His full name 'Lancelot du Lac' (Lancelot of the Lake) and his home town of Joyous Garde is also located in France.
The most chivalrous of Arthur's knights, Lancelot can be summoned from the Round Table. His special ability is called the 'Sword of Albion', any troops that fall under its spell will fight with extra strength and courage for a short period. This ability must be charged up once used.
Created From-Round Table
Armour-Strong
Speed-Fast
Shot Range-N/A
Hand to hand combat-Excellent
Special Power-Sword of Albion
Sir Bedivere
Sir Bedivere: He's tough, gruff and also a bit bawdy but a great swordsman. Hailing from Wales the brave knight is fiercely loyal to Arthur and will fight by his side in any situation.
A formidable fighter, Bedivere can be called when you built the Round Table. He carries the 'Horn of Camelot' which, once sounded' has the ability to bring enemy walls crashing down. Once used this ability needs to be recharged.
Created From-Round Table
Armour-Strong
Speed-Fast
Shot Range-N/A
Hand to hand combat-Excellent
Special Power-Horn of Camelot
Sir Percival
Percival was raised in the forests of Wales by this mother after the death of his father. One day when Percival was only aged 15, a group of knights passed by his house seeking warriors to join them in their quests and he became a knight of the Round Table. Percival travelled to King Arthur's court and once he proved his valour, he became a fully-fledged Kngith of the Round Table.
Percival's 'Holy Blast' attack will send enemy units flying. The power must be recharged before it can be used again.
Created From-Round Table
Armour-Strong
Speed-Fast
Shot Range-N/A
Hand to hand combat-Excellent
Special Power-Holy Blast
Sir Galahad
The pious Sir Galahad can be called once the Round Table has been built. His power is the most useful 'Healing Angel', once called, the lady of light will restore the health of any nearby friendly troops. Once this ability has been used it must be recharged.
Created From-Round Table
Armour-Strong
Speed-Fast
Shot Range-N/A
Hand to hand combat-Excellent
Special Power-Lady of Light
Sir Gareth
This former kitchen boy is brave and full of a brimming-over desire to get out of the kitchens and prove himself on the battlefield.
Keen Sir Gareth can be called to the Round Table, his 'Eye of Truth' power will uncover and destroy any hidden traps that lie undetected in front of an enemy's castle. You will need to recharge this ability after it has been used.
Created From-Round Table
Armour-Strong
Speed-Fast
Shot Range-N/A
Hand to hand combat-Excellent
Special Power-Eye of Truth
Sir Gawain
The honourable Sir Gawain can be summoned from the round table. His 'Heavenly Shield' ability will protect all those around him from aerial attack. You will need to recharge this ability after it has been used.
Created From-Round Table
Armour-Strong
Speed-Fast
Shot Range-N/A
Hand to hand combat-Excellent
Special Power-Heavenly Shield
Green Dragon
The green dragon can be summoned from the Round Table. This beast has a terrifying attack but lasts for only a limited time before he is dispelled however and so you should aim to introduce him to your enemies as soon as possible. Once released another dragon can only be summoned once another egg has been produced at the Round Table.
Created From-Round Table
Armour-Strong
Speed-Fast
Shot Range-Good
Hand to hand combat-Excellent
Ice Pit (Ice Only)
Only the Northern ice lords gain access to this building. Once built, you will be able to conscript all manner of ledendary ice bearsto your castle.
Ice Queen
The Ice Queen can be called forth from the Ice Pit. Her freeze pwoer stops approaching enemies in their tracks, which when used in combination with a coordinated attack by other troops can prove most deadly. She also has a strong 'Power of Winter' attack which slows and damageds all enemies within a certain radius. This pwoer needs recharging after use.
Created From-Ice Pit
Armour-None
Speed-Fast
Shot Range-N/A
Hand to hand combat-Excellent
Special Power-Power of Winter
Ice Maiden
Standing a full head taller then the average men the shield maidens are more then a match for your regualer soldier. They can be summoned into being from the Ice Pit.
Created From-Ice Pit
Armour-Medium
Speed-Fast
Shot Range-N/A
Hand to hand combat-Excellent
Polar Bear
Fierce in battle, these giant bears fear no one; their shaped claws will easily rip through even the strongest of armour. The strength of he bears is such that thye can tear down the walls of a castle itself, select the bears and then target an enemies castle walls.
Created From-Ice Pit
Armour-Medium
Speed-Slow
Shot Range-N/A
Hand to hand combat-Excellent
Frost Giant
The frost giant will crush your enemies by stamping on them and occasionally send them flying with a swing of his mighty club. He can be directed to attack an enemy's castle by targeting their walls. Giants must be summoned from the Ice Pit.
Created From-Ice Pit
Armour-Strong
Speed-Fast
Shot Range-N/A
Hand to hand combat-Excellent
White Witch
These witches fire down enchanted arrows from on high. They are not a good assault troop but if used wisely, their ability to fly anywhere makes then an excellent addition to your arsenal. White Witches can be called from the Ice pit.
Created From-Ice Pit
Armour-None
Speed-Fast
Shot Range-N/A
Hand to hand combat-Excellent
Ice Dragon
The Ice Dragon breathes a freezing breaht at the enemy. Anyone caught is stopped in their tracks and takes damaged. Like all dragons, they only last a limited time so make use of them quickely. Once used you must ait until another egg is hatched before summoning another. They must be summoned from the Ice Pit.
Created From-Ice Pit
Armour-Strong
Speed-Fast
Shot Range-N/A
Hand to hand combat-Excellent
White Wolf
Fast moving wolf packs are excellent at intercepting the enemy; use them in large groups for maximum effect. You can summon them from Ice Pit.
Created From-Ice Pit
Armour-None
Speed-Fast
Shot Range-N/A
Hand to hand combat-Medium
Dwarf
These bitter little men are the most tisted of the Ice units. These stumpy cheats have the ability to release toxic vapours, if they feel threatened. Like many of the other ice units the also have the ability to pounjd enemy walls with their hammers, select your dwarf and target him agaisnt your foe's wall. They are only available fron the Ice Pit.
Created From-Ice Pit
Armour-Medium
Speed-Fast
Shot Range-N/A
Hand to hand combat-Good
Sorcerer's Tower (Evil Only)
The sorcerer's tower allows dark minions of the underworldto be summoned forth into our realm. Only those who follow the path of evil have access to this structure.
Sorcerer
The evil sorcerer can be summoned from his tower. His standard fireball is very effective, but he also has a spell called meteor storm which is truly devastating and can be used at range. After it has been cast it takes a while before it can be used again.
Created From-Sorcerer's tower
Required Weapons-N/A
Armour-None
Speed-Fast
Shot Range-N/A
Hand to hand combat-Excellent
Demon
Born at the Sorcerer's tower, these fiery fiends exist in a world of flames. Their ability to half fly and half jump over wallsmean they are great at running around the enemy's buildings, setting their castle alight. Avoid a direct confrontation with armoured troops however, as they are no match for them in combat.
Created From-Sorcerer's tower
Required Weapons-N/A
Armour-None
Speed-Fast
Shot Range-N/A
Hand to hand combat-Excellent
Hell Hound
These fast moving dogs are excellent at intercepting the enemy. Used in large packs, they can prove most devastating. You can summon them from the Sorcerer's tower.
Created From-Sorcerer's tower
Required Weapons-N/A
Armour-None
Speed-Fast
Shot Range-N/A
Hand to hand combat-Excellent
Vampiric Creeper
Spawned at the Sorcerer' tower, these foul creatures have several unique abilities, which make them a vital part of any evil siege force! They are impervious to missile fire and have the ability to climb up the outside of the castle structures. Once there they can 'turn' or convert weaker enemy troops, putting them uner the control of their own master. They are susceptible however to both bladed weapons and the fang and claw of the beasts.
Created From-Sorcerer's tower
Required Weapons-N/A
Armour-None
Speed-Fast
Shot Range-N/A
Hand to hand combat-Excellent
Werewolf
Half man and half beast. Werewolves are large powerful creautres, more then a match for most regular troops. Interestingly, if you provide a werewolf catapult at your seige camp, you can hurl furry fury over the enemy's walls.
Created From-Sorcerer's tower
Required Weapons-N/A
Armour-None
Speed-Fast
Shot Range-N/A
Hand to hand combat-Excellent
Black Dragon
The Black Dragon can be summoned from the sorcerer's tower, he breathes fiery death down on all below him and unhindered came cause massive destruction in any enemy's castle not protected by a well. Like all Dragons, the balck dragon only lives for a short amount of time and then it will take time before another egg can be hatched, so use him wisely.
Created From-Sorcerer's tower
Required Weapons-N/A
Armour-None
Speed-Fast
Shot Range-N/A
Hand to hand combat-Excellent
Giant Demonic Bat
These oversize bats launch themselves kamikaze style into the enemy. They explode on impact sending the opposition flying and as such are great for taking out entrenched enemy rchers. These are only available from the Sorcerer's tower.
Created From-Sorcerer's tower
Required Weapons-N/A
Armour-None
Speed-Fast
Shot Range-N/A
Hand to hand combat-Excellent
Warrior
Saxon Warriors are basically hired thugs. They are dedicated and strong mercenaries who can only be called upon from the sorcerer's tower
Created From-Sorcerer's tower
Required Weapons-N/A
Armour-None
Speed-Fast
Shot Range-N/A
Hand to hand combat-Excellent
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