| Military | Military buildings such as the armory, barracks and mercenary post as well as things to defend your castle with such as mangonels, pitch ditches and moats. |
| Construction | Notes | Rank to build | Peasants Needed | Requires to function | Produces | Size |
 Barracks

| Can Rotate: | Used to recruit European units. | Freeman(Rank: 1)
| | Honor and/orGold and/orWeapons and/orArmor | European Units | Placing 11x6 Actual 6x6 |
 Mercenary Post

| Can Rotate: | Used to hire Mercenaries. | Knight(Rank: 4)
| | Honor and/orGold | Arabian Units | Placing 4x10 Actual 4x8 |
 Armory

| Can Rotate: | Used to store weapons. | Knight(Rank: 4)
| | | | Placing 6x4 Actual 5x4 |
 Siege Camp

| Can Rotate: | Used to build Siege equipment away from your Castle. Requries an Engineer's Guild to build anything but Laddermen. | Knight(Rank: 4)
| | Engineer's Guild andGold | Siege Equipment | Placing 8x8 Actual 6x6 |
 Wall Mounted Stone Tipper

| Can Rotate: | Used to drop stones on invading forces | Knight(Rank: 4)
| | | | Placing 2x1 Actual 2x1 |
 Rock Baskets for Walls

| Can Rotate: | Holds stones your units can throw at invading forces | Knight(Rank: 4)
| | | | Placing 1x1 Actual 1x1 |
 Engineer's Guild

| Can Rotate: | Used to hire Engineers, some Siege Equipment, Laddermen and a prereq. for getting Siege Camp. | Knight Bachelor(Rank: 5)
| | Gold | Engineer Siege Equipment | Placing 5x5 Actual 5x5 |
 Man Trap

| Can Rotate: | Hidden trap which is activated regardless of the unit's weight. | Knight Bachelor(Rank: 5)
| | | | Placing 1x1 Actual 1x1 |
 Tower Mounted Mangonel

| Can Rotate: | Launches a spree of stones. Very inaccurate but delivers a good punch. | Knight Bachelor(Rank: 5)
| | | | Placing 3x1 Actual 3x1 |
 Tower and Wall Brazier

| Can Rotate: | Used to ignite the arrow tips of nearby Archers. | Knight Errant(Rank: 6)
| | | | Placing 1x1 Actual 1x1 |
 Pitch Ditch

| Can Rotate: | Area that can be set on fire, and in turn set any nearby units on fire as well. | Knight Errant(Rank: 6)
| | | | Placing 1x1 Actual 1x1 |
 Tunnel Entrance

| Can Rotate: | Entrance to tunnel used to undermine enemy's walls and towers. | Knight Errant(Rank: 6)
| | Engineer's Guild Engineer 1-4 | | Placing 6x6 Actual 4x4 |
 Stables

| Can Rotate: | Breeds horses for your knights. | Royal Champion(Rank: 7)
| | | | Placing 10x7 Actual 8x5 |
 War Hound Cage

| Can Rotate: | The hounds can be unleased to attack invading threats. They also attack friendly units! | Baron(Rank: 8)
| | | | Placing 3x3 Actual 1x1 |
 Oil Smelter

| Can Rotate: | Boils oil | Earl(Rank: 9)
| | Engineer 2 to 4Pitch 1-8 | | Placing 2x2 Actual 4x4 |
 Killing Pit

| Can Rotate: | Allows lightly armored units to pass, while heavily armored units fall to their deaths. | Earl(Rank: 9)
| | | | Placing 2x2 Actual 2x2 |
 Moat

| Can Rotate: | Placed to hinder units from passing. Mostly used to prevent Laddermen to gain access to your walls. | Earl(Rank: 9)
| | | | Placing 2x2 Actual 2x2 |
 Wall Mounted Rolling Logs

| Can Rotate: | Logs roll a great distance once released, destroying and setting aflame most objects and people in their path. Logs are replenished after a short interval. | Earl(Rank: 9)
| | | | Placing 3x1 Actual 3x1 |
 Tower Mounted Ballista

| Can Rotate: | Fires a single precise high damage bolt. | Duke(Rank: 10)
| | | | Placing 3x1 Actual 3x1 |
 Bandit Camp

| Can Rotate: Availability:Map Editor only | Produces Outlaws and Archers. Launches attacks at nearby estates and castles. | | | | Outlaws and Archers | Placing 7x7 Actual 7x6 |