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Glossary

5c. Stronghold 2: Military
Tuesday, July 05, 2005 - 10:33 PM
5. Buildings

English Language

Compatible with Stronghold 2

MilitaryMilitary buildings are essential if you are to recruit troops and defend your castle.  In addition, map makers can find the bandit camp o­n this palette in the map editor.  Our reference sheet contians building requirements, what they produce, rank and placement details...

Submitted by Darron, Mehmet, Lord_Nick, Aubergine, LordBritian, WitchHazel



Note: Size images show the number of tiles required for a building before and after placing and also the buildings' default orientation.  A small gold arrow is used to indicate the default direction of the front of a building or it's doorway where applicable.

Military
Military
Military buildings such as the armory, barracks and mercenary post as well as things to defend your castle with such as mangonels, pitch ditches and moats.

Building

Construction
Notes
Rank to build
Peasants Needed
Requires to function
Produces
Size

Barracks
Barracks
Barracks

Stone
Stone
10
Can Rotate:Turnable: Y

Used to recruit European units.

FreemanFreeman(Rank: 1)

HonorHonorand/orGoldGoldand/orWeaponsWeaponsand/orArmorArmor

European UnitsEuropean Units

Placing11x611x6

Actual6x66x6

Mercenary Post
Mercenary Post
Mercenary Post

Wood
Wood
15
Can Rotate:Turnable: Y

Used to hire Mercenaries.

KnightKnight(Rank: 4)

HonorHonorand/orGoldGold

Arabian UnitsArabian Units

Placing4x104x10

Actual4x84x8

Armory
Armory
Armory

Wood
Wood
5
Stone
Stone
5
Can Rotate:Turnable: Y

Used to store weapons.

KnightKnight(Rank: 4)

Placing6x46x4

Actual5x45x4

Siege Camp
Siege Camp
Siege Camp

Gold
Gold
500
Can Rotate:Turnable: N or n/a

Used to build Siege equipment away from your Castle. Requries an Engineer's Guild to build anything but Laddermen.

KnightKnight(Rank: 4)

Engineer's GuildEngineer's GuildandGoldGold

Siege EquipmentSiege Equipment

Placing8x88x8

Actual6x66x6

Wall Mounted Stone Tipper
Wall Mounted Stone Tipper
Wall Mounted Stone Tipper

Gold
Gold
200
Can Rotate:Turnable: N or n/a

Used to drop stones o­n invading forces

KnightKnight(Rank: 4)

Placing2x12x1

Actual2x12x1

Rock Baskets for Walls
Rock Baskets for Walls
Rock Baskets for Walls

Gold
Gold
100
Can Rotate:Turnable: N or n/a

Holds stones your units can throw at invading forces

KnightKnight(Rank: 4)

Placing1x11x1

Actual1x11x1

Engineer's Guild
Engineer's Guild
Engineer's Guild

Wood
Wood
10
Gold
Gold
100
Can Rotate:Turnable: Y

Used to hire Engineers, some Siege Equipment, Laddermen and a prereq. for getting Siege Camp.

Knight BachelorKnight Bachelor(Rank: 5)

GoldGold

EngineerEngineerSiege EquipmentSiege Equipment

Placing5x55x5

Actual5x55x5

Man Trap
Man Trap
Man Trap

Wood
Wood
6
Gold
Gold
1
Can Rotate:Turnable: N or n/a

Hidden trap which is activated regardless of the unit's weight.

Knight BachelorKnight Bachelor(Rank: 5)

Placing1x11x1

Actual1x11x1

Tower Mounted Mangonel
Tower Mounted Mangonel
Tower Mounted Mangonel

Gold
Gold
100
Can Rotate:Turnable: N or n/a

Launches a spree of stones. Very inaccurate but delivers a good punch.

Knight BachelorKnight Bachelor(Rank: 5)

Placing3x13x1

Actual3x13x1

Tower and Wall Brazier
Tower and Wall Brazier
Tower and Wall Brazier

Gold
Gold
50
Can Rotate:Turnable: N or n/a

Used to ignite the arrow tips of nearby Archers.

Knight ErrantKnight Errant(Rank: 6)

Placing1x11x1

Actual1x11x1

Pitch Ditch
Pitch Ditch
Pitch Ditch

Pitch
Pitch
1
Can Rotate:Turnable: N or n/a

Area that can be set o­n fire, and in turn set any nearby units o­n fire as well.

Knight ErrantKnight Errant(Rank: 6)

Placing1x11x1

Actual1x11x1

Tunnel Entrance
Tunnel Entrance
Tunnel Entrance

Wood
Wood
20
Gold
Gold
100
Can Rotate:Turnable: N or n/a

Entrance to tunnel used to undermine enemy's walls and towers.

Knight ErrantKnight Errant(Rank: 6)

Engineer's GuildEngineer's GuildEngineerEngineer1-4

Placing6x66x6

Actual4x44x4

Stables
Stables
Stables

Wood
Wood
10
Gold
Gold
400
Can Rotate:Turnable: N or n/a

Breeds horses for your knights.

Royal ChampionRoyal Champion(Rank: 7)

Placing10x710x7

Actual8x58x5

War Hound Cage
War Hound Cage
War Hound Cage

Gold
Gold
200
Can Rotate:Turnable: N or n/a

The hounds can be unleased to attack invading threats. They also attack friendly units!

BaronBaron(Rank: 8)

Placing3x33x3

Actual1x11x1

Oil Smelter
Oil Smelter
Oil Smelter

Gold
Gold
100
Iron
Iron
10
Can Rotate:Turnable: N or n/a

Boils oil

EarlEarl(Rank: 9)

EngineerEngineer2 to 4PitchPitch1-8

Placing2x22x2

Actual4x44x4

Killing Pit
Killing Pit
Killing Pit

Wood
Wood
20
Gold
Gold
2
Can Rotate:Turnable: N or n/a

Allows lightly armored units to pass, while heavily armored units fall to their deaths.

EarlEarl(Rank: 9)

Placing2x22x2

Actual2x22x2

Moat
Moat
Moat

Gold
Gold
40
Can Rotate:Turnable: N or n/a

Placed to hinder units from passing. Mostly used to prevent Laddermen to gain access to your walls.

EarlEarl(Rank: 9)

Placing2x22x2

Actual2x22x2

Wall Mounted Rolling Logs
Wall Mounted Rolling Logs
Wall Mounted Rolling Logs

Gold
Gold
200
Can Rotate:Turnable: N or n/a

Logs roll a great distance o­nce released, destroying and setting aflame most objects and people in their path. Logs are replenished after a short interval.

EarlEarl(Rank: 9)

Placing3x13x1

Actual3x13x1

Tower Mounted Ballista
Tower Mounted Ballista
Tower Mounted Ballista

Gold
Gold
100
Can Rotate:Turnable: N or n/a

Fires a single precise high damage bolt.

DukeDuke(Rank: 10)

Placing3x13x1

Actual3x13x1

Bandit Camp
Bandit Camp
Bandit Camp

Can Rotate:Turnable: N or n/aAvailability:Map Editor o­nly

Produces Outlaws and Archers. Launches attacks at nearby estates and castles.

Outlaws and ArchersOutlaws and Archers

Placing7x77x7

Actual7x67x6



Note: Updated to include the stone requirement changes on buildings from the v1.3.1 patch.

 
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· SH1 / SHC Buildings
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