| Castle Structures | The structures that makes up the fabric of your castle such as walls, towers and gatehouses. |
| Construction | Notes | Rank to build | Peasants Needed | Requires to function | Produces | Size |
 Wooden Wall

| Can Rotate: | A basic wooden wall that provides defence for your castle structures. | Freeman(Rank: 1)
| | | | Placing 1x1 Actual 1x1 |
 Wooden Platform

| Can Rotate: | Connects the ground with wooden wall ramparts. Can be destroyed by some melee units. | Freeman(Rank: 1)
| | | | Placing 1x1 Actual 1x1 |
 Wooden Gatehouse

| Can Rotate: | A simple, weak gate for wooden walls. Can be destroyed by some melee units. | Freeman(Rank: 1)
| | | | Placing 2x3 Actual 2x1 |
 Single Thickness Wall

| Can Rotate: | A single-thickness stone wall for defence of your castle. | Knight(Rank: 4)
| | | | Placing 1x1 Actual 1x1 |
 Double Wall

| Can Rotate: | A double-thickness stone wall for defence of your castle. | Knight(Rank: 4)
| | | | Placing 2x1 Actual 2x1 |
 Triple Wall

| Can Rotate: | A triple-thickness stone wall for defence of your castle. | Knight(Rank: 4)
| | | | Placing 3x1 Actual 3x1 |
 Stairwell

| Can Rotate: | The stairwell connects the ground to your stone wall ramparts. | Knight(Rank: 4)
| | | | Placing 2x2 Actual 2x2 |
 Small Gatehouse

| Can Rotate: | A small gatehouse to allow controlled access to your castle. | Knight(Rank: 4)
| | | | Placing 5x3 Actual 3x3 |
 Sally Port

| Can Rotate: | The sally port is a secret gate that is normally invisible to the enemy. You can break through the outer wall to launch a supprise attack on enemy forces concentrated around your gatehouse, etc. | Knight(Rank: 4)
| | | | Placing 5x3 Actual 3x3 |
 Lookout Tower

| Can Rotate: | A tall square tower that can be manned by troops and also connects the ground to the ramparts. | Knight Bachelor(Rank: 5)
| | | | Placing 2x2 Actual 2x2 |
 Bastion

| Can Rotate: | Big round tower where a Ballista or Mangonel can be mounted. Gives access from the ground to the ramparts. | Knight Errant(Rank: 6)
| | Optional use of siege equipment. | | Placing 5x5 Actual 5x5 |
 Main Gate

| Can Rotate: | A medium sized gatehouse allowing controlled access to your castle. | Knight Errant(Rank: 6)
| | | | Placing 7x7 Actual 7x6 |
 Square Tower

| Can Rotate: | A tall square tower which can house a Ballista or Mangonel. Gives access from the ground to the ramparts. | Royal Champion(Rank: 7)
| | Optiomal use of siege equipment. | | Placing 3x3 Actual 3x3 |
 Square Tower With Hoarding

| Can Rotate: | A tall square tower with hoarding to protect the troops stood on top of it. Gives access from the ground to the ramparts. | Royal Champion(Rank: 7)
| | | | Placing 3x3 Actual 3x3 |
 Round Tower

| Can Rotate: | A tall round tower which can have a Ballista or Mangonel mounted on it. Gives access from the ground to the ramparts. | Baron(Rank: 8)
| | Optiomal use of siege equipment. | | Placing 5x5 Actual 5x5 |
 Round Tower With Hoarding

| Can Rotate: | A tall round tower with hoarding to protect the troops stood on top of it. Gives access from the ground to the ramparts. | Baron(Rank: 8)
| | | | Placing 5x5 Actual 5x5 |
 Large Gatehouse

| Can Rotate: | Large gate for a controlling access to your castle which also includes a drawbridge making it ideal for use with moats. | Earl(Rank: 9)
| | | | Placing 13x9 Actual 8x9 |
 Great Tower

| Can Rotate: | A huge tall round tower. A Ballista or Mangonel can be mounted on it. Gives access from the ground to the ramparts and can take a pounding from enemy siege equipment! | Duke(Rank: 10)
| | Optiomal use of siege equipment. | | Placing 7x7 Actual 7x7 |