Have you ever wanted to raise the ocean to max height? Have you ever wanted to your troops to keep off the grass? Have you ever wanted to freeze foam? Have you ever wanted water on the top edge of a cliff without waterfalls (like the edge of the map)? In this stunning article we'll show you how to turn the map editor in to a printing press using only 1,000 stones...
Submitted by Koen Francois, Aubergine. Based on original ideas by Lord Yoshi and Silvani.
Warning: This trick creates irreversable terrain features on your map. Always make backup copies of your maps (save under different name) before attempting to use this trick and make regular backups while editing maps that do use the trick. The basic principle is very simple - we're going to throw over 1,000 stones at the map editor to break it and get it all confused...
So, start by placing 1,000 stones somewhere on your map. For reference, our brush sizes guide has this picture: 
When you have placed 1,000 small stones on your map, very strange things start to happen... 
You will eventually notice that stones start to disappear after you place them - instead they have just "printed" whatever they were placed on directly on to the map! What's more, you will be able to place stones just about anywhere on your map. If you want to bypass the long process of placing 1,000 stones on your map, KoenFrancois has kindly provided us with two template maps: Get any terrain at any land height! Let's take this innocent looking seaside... 
Before taking the picture we placed (large - but could be any size) stones over parts of the sand and sea. But where are they? Well, they are still there but we can't see them - they have taken on the appearance of the land they were placed on. Now let's see what happens when we raise the terrain to max height: 
In the places where our stones were placed, the beach and sea terrain have been retained, even on max height land! Normal sea, which did not have any stones placed on it, has remained at Hades (lower than min height). Normal sand, on which no stones were placed, has been replaced with normal max height terrain. Note: The green grass around some of the cliff edges is caused by sand on the lower level (click here for more information).
With this trick we can get any type of terrain at any height.
Let's try the opposite - we've placed stones on max height terrain and then lowered some of it to min height: 
As you can see, we've now got the visual appearance of max height terrain at min height. No matter what height the land is to start with, or what is placed on it, when a rock is added it is printed on to the map. Here's another sample where we have placed stones on min-height grass to lock it's appearence then raised it to mid-plain level: 
And here is another example where we have raised some marshland to max height level: 
The possibilities are endless! Keep off the grass! Now, as with all extreme map editor tricks there is a price to pay - nothing can go on this land! You can't build anything on it and troops and workers cannot stand on it. 
In some cases this can be useful - you can create "Exclusion Zones" - places where only the terrain can exist.and neither human or computer player can venture. Animal House One weird thing is that these exclusion zones can contain animals! If you place a rock on top of an animal then raise and lower the land then that patch of land forms an invisible cage for the animal. 
Although troops and workers cannot walk on that land, if they get too close the animal can still tear shreads out of them! 
And likewise, your troops can fight back - melee troops need to be close enough to the animal to strike it and ranged troops can attack from a distance. 
If you make the exclusion zone big enough, melee troops will not be able to attack the animal unless it comes to the edge of the invisible cage. Freezing Water If you place a rock over a place in the sea where waves are present, the waves will freeze. 
If you place rocks on foam, then the foam will freeze. This is great for making icebergs and snow capped mountains... 
If you place rocks on a river, then raise the terrain so that river is at the top of a cliff, you will not get a waterfall! 
This is really useful for water at the edge of a map - usually you get that really annoying waterfall flowing in the wrong direction over the cliffs at the edge of your map - now you can stop that from happening making mountain rivers and waterfalls look more realistic! Stay tuned for more tutorials based on this trick...
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