Stronghold Legends Units

As Firefly has said, there are over twice as many units in SHL than in any of the other Stronghold games, so you can use this for a wide range of tactics. Here is an overview of every unit new and old for you to see, for those that are new to the series and those who are familiar with it.

Prepared and submitted by Shadowlord, with due acknowledgment and thanks to the author(s) of the Stronghold Legends’ manual.

Here are units that have been in all of the STRONGHOLD series and are also included in STRONGHOLD LEGENDS

 Archer

These are your standard long-range troops. Their lack of armour makes them one of the quickest units in the game but in hand-to-hand combat, archers are virtually useless. They have a long firing range and are very effective with units that don’t wear metal armour.

Created From-Barracks
Required Weapon-Bow
Armour-none
Speed-fast
Shot Range-Long Range
Hand to hand combat-poor
Effective against-Units without armour

 Man-At-Arms (Used to be Spearman but now throws a spear and has a dagger)

These are the first melee troops you have access to, having little armour makes them quicker then most troops but weak in hand-to-hand combat. The man-at-arms carries both a spear and a long dagger. He will first throw his spear when enemies come in range and then switch to his dagger. He will be re-supplied with a new spear (not from the armoury) after combat and a short time has passed.

Created From-Barracks
Required Weapon-Spear
Armour-none
Speed-fast
Shot Range-N/A
Hand to hand combat-poor
Effective against-Weak units.

 Crossbowmen

These units are slow to move and reload and have a shorter range then archers. They are however very accurate and their deadly bolts can easily penetrate metal armour. They are also excellent defence against giants.

Created From-Barracks
Required Weapon-Crossbow & Leather Armour
Armour-Medium
Speed-Medium
Shot Range-Medium
Hand to hand combat-poor
Effective against-Units with metal armour

 Macemen

These thuggish brutes are very quick and deal out alot of damage, making them ideal assault troops. They are not heavily armoured however and are susceptible to missle fire.

Created From-Barracks
Required Weapon-Mace & Leather Armour
Armour-Medium
Speed-Fast
Shot Range-N/A
Hand to hand combat-Good
Effective against-Lightly armoured units

 Pikemen

Their heavy pike and metal armour make pikemen slow to move but also make them the ultimate defensive unit. They are able to take a lot of damage and are ideal for blocking access to areas of the castle or defending vulnerable missile units.

Created From-Barracks
Required Weapon-Pike, Plate Armour
Armour-Plate Armour
Speed-Medium
Shot Range-N/A
Hand to hand combat-Good defence, poor offense
Effective against-Armoured units

 Swordsman

These are your elite foot soldiers. Their heavy armour makes them one of the slowest units in the game but when they reach their target they prove devastating. They have both great offensive and defensive capabilites. (These are now not as strong as they used to be and are more realistic with armour: if you have about 30 archers attacking him, it will be a lot easier to kill him now.)

Created From-Barracks
Required Weapon-Sword, Plate Armour
Armour-Plate Armour
Speed-Slow
Shot Range-N/A
Hand to hand combat-Excellent
Effective against-All units apart from Knights

 Knight

The ultimate trained soldier, knights are both extremely fast (whilst on horseback) and deadly in combat, but require that you pay a cost in honour. They can be especially useful for surprise attacks, sallying forth from the castle to destroy seige equipment. Each knights arrives with a horse; howver, once he dismounts or the horse is lost he will not get another so care needs to be used when bringing them into a battle.

Created From-Barracks
Required Weapon-Sword, metal Armour
Armour-Metal Armour
Speed-Slow on foot, fast on horse
Shot Range-N/A
Hand to hand combat-Excellent
Effective against-All units.

The Alignment Lords

He who you must defend! If your lord dies, you lose the game. A formidable military unit, your lord is controllable and behaves exactly like a very powerful knight. Lords also always have a rechargable power, usually a summoning spell, which can be used in times of dire emergency.

 King Arthur

The most noble of kings and leader of the knights of the Round Table.

Created From-N/A
Armour-Very Strong
Speed-Slow on foot, fast on horse back.
Shot Range-N/A
Hand to hand combat-Excellent
Special Power-Summons knights

  Dietrich & Siegfried

The Northern ice lords, strong in battle and stout in heart.

Created From-N/A
Armour-Very Strong
Speed-Slow on foot, fast on horse back.
Shot Range-N/A
Hand to hand combat-Excellent
Special Power-Summons Polar bears

 Vlad

A ruthless tyrant whose blood thirsty reputation is well deserved.

Created From-N/A
Armour-Very Strong
Speed-Slow on foot, fast on horse back.
Shot Range-N/A
Hand to hand combat-Excellent
Special Power-Summons Werewolves

The Round Table (Arthur Only)

As well as being able to create basic troops in the barracks Arthur can also summon a range of powerful troops from the Round Table.

 Merlin

Merlin can be called forth from the Round Table. He is slow moving but his lightning spell is devastating. Merlin can also cast the spell Dragon’s Breath which deals massive damage to all those in range. This ability needs to be charged up again once used.

Created From-Round Table
Armour-None
Speed-Slow
Shot Range-Excellent
Hand to hand combat-Bad
Special Power-Dragons Breath

 Sir Lancelot

Lancelot is a noble polite and courteous knight. His full name ‘Lancelot du Lac’ (Lancelot of the Lake) and his home town of Joyous Garde is also located in France.

The most chivalrous of Arthur’s knights, Lancelot can be summoned from the Round Table. His special ability is called the ‘Sword of Albion’, any troops that fall under its spell will fight with extra strength and courage for a short period. This ability must be charged up once used.

Created From-Round Table
Armour-Strong
Speed-Fast
Shot Range-N/A
Hand to hand combat-Excellent
Special Power-Sword of Albion

 Sir Bedivere

Sir Bedivere: He’s tough, gruff and also a bit bawdy but a great swordsman. Hailing from Wales the brave knight is fiercely loyal to Arthur and will fight by his side in any situation.

A formidable fighter, Bedivere can be called when you built the Round Table. He carries the ‘Horn of Camelot’ which, once sounded’ has the ability to bring enemy walls crashing down. Once used this ability needs to be recharged.

Created From-Round Table
Armour-Strong
Speed-Fast
Shot Range-N/A
Hand to hand combat-Excellent
Special Power-Horn of Camelot

 Sir Percival

Percival was raised in the forests of Wales by this mother after the death of his father. One day when Percival was only aged 15, a group of knights passed by his house seeking warriors to join them in their quests and he became a knight of the Round Table. Percival travelled to King Arthur’s court and once he proved his valour, he became a fully-fledged Kngith of the Round Table.

Percival’s ‘Holy Blast’ attack will send enemy units flying. The power must be recharged before it can be used again.

Created From-Round Table
Armour-Strong
Speed-Fast
Shot Range-N/A
Hand to hand combat-Excellent
Special Power-Holy Blast

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